Bridge Simulators

Bridge Simulators

Located in the heart of Auckland's waterfront, the New Zealand Maritime School Simulation Centre features the latest Transas NT-Pro 5000 software to provide users with a superior maritime training experience that will foster critical thinking, problem solving, proper decision making and confidence.

We operate seven full mission bridge simulators and the ability to link the bridge to the full mission Engine Room simulator, making it the largest maritime simulator in the Southern hemisphere.

Our seven full mission bridge simulators facilitate exercises with full berth-to-berth operations in most New Zealand ports, and a large number of major ports around the world using over 60 different ship models.

The Transas system allows for uploading of highly detailed PENC bathygraphic information and external current data, for precise manoeuvring and pilot training. The instructor can easily change tide, sea and weather conditions, and includes traffic ships, aircraft and even line handlers on the wharf to create realistic scenarios for both bridge watch keeping assessment and advanced pilot training.

The bridge simulators can be converted into five DP1 bridge simulators, or two DP2 bridge simulators for the delivery of a full suite of Nautical Institute (NI) accredited Dynamic Positioning training.

The New Zealand Maritime School, together with Seaways Ltd delivers highly specialised tug master training in its two dedicated TugSim bridges with flat screen panels for optimal view over the bow, to port, starboard and astern. The world's most advanced Transas TugSim software development involved a team of computer programmers and digital model makers working closely with Seaways expert tugmasters team for over 12 months to develop or enhance some 55 separate aspects to tug operations, including realistically accurate hydrodynamic and interaction between the ship and tug.

All exercises are saved, and both video and audio accounts of each bridge team's Bridge Resource Management (BRM) movements are recorded for playback in the centrally located debrief area.